This isn’t a simple matter is pressing buttons, but a physical, real-world act using the PlayStation VR2 Sense controllers to reach up and grab for ledges, stretching your body to mirror Ryas’ in-game struggles. ![]() For the most part, you’ll be climbing (either free-handed or with picks) along narrow pathways, keeping an eye on your real-world stamina, and finding the easiest landings to haul yourself to your final destination. This isn’t a narratively dense thriller, or a game designed to push the bounds of experimental VR rather, it’s an adventure hooked on clever gimmicks and an expansive, wonderfully-rendered world.Įach chapter of the game takes you to a new region, where tools must be deployed to overcome your surroundings. Story takes a backseat as you’re thrust into quests hung on loose plot threads, where physical traversal (and occasionally, battles) become your primary focus. While this tale is rife with conflict and possibility, any sense of narrative largely vanishes against the primary goal of the experience: to highlight the possibilities afforded by PSVR2, in the flashiest and most impressive ways possible. ![]() You spend your time in Call of the Mountain as Ryas, a Shadow Carja warrior corralled into helping Aloy and her pals investigate and defeat a rising threat in the heart of the mountains.
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HWM get self-buffs to ranged damage, so, don’t use melee unless necessary to change positioning. Repeat infinitely, UNLESS you have multiple weakened enemies and want simultaneous damage with Grapeshot Blast, or really need to kill one ranged enemy, in which case you can use Pistol Shot. On his next turn, use point blank shot to destroy someone. Your Highway Man should use Duelist’s Advance and target an annoying enemy. In this setup, your BH will almost always get Bonus Damage against stunned enemies, and or Bonus Damage against Marked Targets (marked by your BH or marked by your Occultist). ![]() I speak in generalities, because there are times when your BH will have already stunned the first two characters, or your Hellion needs bleed removal (Adrenaline Rush buffs you AND removes this), or you simply need one enemy to die, and don’t value leaving the other enemies unstunned more than you do killing this enemy (Drummers are a prime example).īH should flashbang anyone who hasn’t attacked that round, or who would be most threatening, or who needs a positioning change. At this point, target back line characters with If It Bleeds, or Self-buff with Adrenaline Rush. Your Hellion should always use Barbaric Yawp as first priority, unless an enemy is stunned in first two rows already. This Is How We Do It, Tracking, Planned Takedown, Scout Ahead Pep Talk, Battle Trance, Reject the Gods, Sharpen SpearĬamping Gallow's Humor, Uncatchable, Clean Guns, Bandit's Sense Judgement, Dazzling Light, Divine Grace, Divine Comfort Pistol Shot, Point Blank Shot, Grapeshot Blast, Duelist's Advanceīlinding Gas, Noxious Blast, Battlefield Medicine, Emboldening Capours ![]() Wicked Hack, Barbaric YAWP, If It Bleeds, Adrenaline Rush |
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